Dec 07, 2007, 02:06 PM // 14:06
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#21
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Jungle Guide
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Quote:
Originally Posted by cthulhu reborn
I'm not sure if I like this update either but whether it's child soldiers or 19-year-old's in shopping mall's is besides the point here.
But I can see some of the reasons for doing it. I guess it's better to see it as a choice...you don't have to use it.
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I have this feeling that this ISN'T the update that Gaile was talking about. A pre-update for something else that will be changed/added later today.
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Dec 07, 2007, 02:08 PM // 14:08
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#22
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Desert Nomad
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Well, if they change everything to start at level 20, and change starting areas with higher level enemies, I will not complain at all. I mean ALL game, not just GW:EN.
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Dec 07, 2007, 02:15 PM // 14:15
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#23
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Academy Page
Join Date: May 2007
Guild: House of JaiGaia
Profession: D/
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maybe its a testing for a new buddy system in general but either way this isnt right as EotN was meant more for endgame and ppl that wanted to do more.. especially geared towards those of us who've been around a long time to wrap up loose ends and allow our achievements to go on to Gw2 in some way or another.
Hypothetically here lets take prophecy storyline in it gwen is but a young girl as u go thru the trials and tribulations that life in tyria brings, u know this cos u see her standing around and u go do lil things for her that {later bring u quests from Eotn} ... anyhow time marches on and eventually the idea was u would cross many lands and dangers over the "years"...[Factions , NF] by the time EotN comes round Gwen herself is becoming a blossoming young and angry woman[ hell hath no wrath like a woman scorned] in other words u urself have also grown. Now the problem with this weekend is this ...Anets takin the yrs away as if though none of it was relevant and u dont really have to work for it not to mention being level 10 how do u explain gwens growth itself if u havent even gone thru the proper trials to allow time to pass. anyhow im all for gettin more ppl involved and i hope theirs a good transition and all this makes sense later ...[ btw this is taken from starting in prophecys and owning a copy of it of course if u had no proph and had NF or Factions and EotN then gwen wouldnt matter much ...but the special edition they are promoting starts u in proph since it is GW proph+gwen pack ...anyhow hf fun everyone and good luck out there lookin forward to seein in the travels
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Dec 07, 2007, 05:59 PM // 17:59
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#24
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Raiders of Gilead
Profession: W/R
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Quote:
Originally Posted by Onarik Amrak
Interesting thoughts.
But perhaps you're thinking too much.
It looks like they made this change so people who buy the Prop+EotN package can get access to EotN sooner, especially as it does take a fair bit of time to level up to 20 with only Prophecies.
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I'm thinking the same thing.
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Dec 07, 2007, 07:58 PM // 19:58
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#26
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by zwei2stein
You can as well simply remove level system, instead of giving this kind of buffs.
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It's obviously easier to give a cross-the-board buff (one 12 attribute, 3 others are 9!), then to retro-actively change the leveling system for Guild Wars.
If you're talking about GW2, there will be a much higher max level, so the buff system will have to be a lot different (not cross-the-board).
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Dec 07, 2007, 09:20 PM // 21:20
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#27
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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The problem is that Factions characters that make it to Kaineng AREN'T level 20, even though they should be. There's no reason not to be, but a large majority of Factions characters at Vizunah Square (Local) aren't level 20.
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Dec 07, 2007, 10:55 PM // 22:55
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#28
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Lion's Arch Merchant
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Quote:
Originally Posted by Shadowfox1125
The problem is that Factions characters that make it to Kaineng AREN'T level 20, even though they should be. There's no reason not to be, but a large majority of Factions characters at Vizunah Square (Local) aren't level 20.
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Level 6 in Arborstone wtf?!
Saw a lvl 6 there once..
Back when I first started playing
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Dec 07, 2007, 11:15 PM // 23:15
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#29
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Antheus
So a better question is: Without levels - or with levels a non-issue - how will GW2 provide enjoyable, challenging content?
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95% of GW's existing content level already is a non-issue (once you hit level 20 you don't get "better"). By your logic, GW1 has no enjoyable, challenging content.
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Dec 08, 2007, 02:59 AM // 02:59
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#30
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by zwei2stein
You can as well simply remove level system, instead of giving this kind of buffs.
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Let's remove the combat system as well. Then we'll have the complete body of a game with no skeleton.
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Dec 08, 2007, 03:12 AM // 03:12
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#31
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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I don't have a problem with allowing lower levels into EotN areas, any character can easily get max armor from kaineng by the time they get to a port city and level insanely fast there, and if someone wants to go into EotN with a lower level and thus disadvantaging themselves I have no problem with that. The only thing I don't really like the idea of is the buff to lvl 20, it seems to me that players shouldn't automatically get a buff just because they are in a hard area. Last time I checked when you entered Hell's Precipice as a lvl 10 you stayed a lvl 10. The 'buff' also screws up your attributes sometimes and can actually hurt your build.
Quote:
Originally Posted by Longasc
Journey to the North
The stat buff is necessary for survival, too. But it does not replace experience.
You cannot expect an inexperienced new player to survive in Eye of the North, even with max gear.
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You can beat EotN with an empty skill bar ordering henchies around, just the same as the rest of the guild wars series. The only parts I think that are significantly tougher then the areas in the other campaigns are some dungeons, but they are optional.
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